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Darry (Sicheng) Chen

Email: darry3dart@gmail.com

 

Objective

 

To pursue a career as a professional 3D artist in the CG industry.

 

Experience

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Touchhour Inc.

3D Senior Artist (Sep.2016-May.2024)

  • Responsible for all aspects of 3D creations ( mainly focus on character modeling, texturing and rigging) and integration into UE4.

  • ​

EA Canada                            Burnaby, BC

Associate Character Artist (Feb.2016-Aug.2016)

  • Worked on 3D characters and kits for FIFA17

  • Bug Fix

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3D freelance

3D freelancer for characters (Apr.2015-present)

  • ​Model and texture 3D characters, animals or creatures (High and Low) for clients for both game and film.

 

Fuel Industries                     Ottawa, Ontario

3D animator and modeler (Mar.2014-Oct.2014)

  • ​Animated characters and creatures

  • Modeled game assets base on concept art

  • Hand-painted textures for game assets

 

Mars Era Mobile Games        Beijing, China

3D character Artist and Animator (Apr.2013-Nov.2013)

  • Modeled and textured characters based on the concept drawing

  • Animated characters such as walking, running and varies combo attacks according to action description

 

Ganz Interactive                  Toronto, Ontario

3D Environment and Texture Artist (Nov.2010-Nov,2012)

  • Created 3D Environment, props and clothing items for an MMO

  • Painted textures for environment and clothing items as well as some characters

  • Created 2D concept artworks

  • Optimized models and textures for more efficient game use

 

Education

 

3D Game Development Advanced Diploma

(Mar.2015-Sep.2015)   3D character mentorship program----Think Tank Training Centre North Vancouver BC

(2006-2009)  Animation Art& Gaming Steam--Seneca College Toronto ON

(2005-2006)  Art Fundamental --------------Seneca College Toronto ON

 

Skills

 

  • Proficiently use of Maya and 3D Max to create 3D models

  • UV mapping

  • Expert knowledge of Photoshop and Substance Painter for texturing

  • Highpoly sculpting using Zbrush

  • Texture baking

  • Character rigging and weighting

  • Character Animation

  • Marmoset Toolbag for PBR rendering

  • Marvelous Designer for cloth creation

  • Experience with UE4/UE5

  • Good eye for transferring 2D concept into 3D

  • Efficient in geometry, familiar with topological constraints

 

 

 

 

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